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Jeremy Steel's avatar

It’s tough to find these turn leads. Do you have any tips for recognising these in game? Do you think you lose much ev missing them all together?

Sam Greenwood's avatar

A good rule of thumb is, if your opponent is betting often, you shouldn't lead into them even if the solver does. You lead because when you don't lead your opponent shuts down. Missing these leads are usually only costly if an opponent is correctly counter adjusting.

Generally OOP gets leads when the board texture changes, one or two card, flush or straight draw fills, the board pairs, etc. However they don't always lead and there are no hard and fast rules for when they do lead. They're hard plays to implement for a reason.

Jeremy Steel's avatar

Thanks heaps for the reply Sam, I’m enjoying the content a lot cheers

Prabhat Mukherjea's avatar

"On the turn, I have a large range advantage; I have a straight or a flush 47% of the time."

Wow, this insight is gold. If I'm playing in-game and I'm IP, just like Ike I'm very worried about all kinds of monsters that my opponent might have here, but when I look at this spot neutrally, or probably as OOP in game, I'm not realizing just how strong my range is.

Surprising because the fact that we have much more suited cards and hence flushes, and broadway type hands are both sort of obvious. This is very instructive and I'll make sure to remember this feature of the ranges in 30-40bb 3bet pots.

Sam Greenwood's avatar

Another version of this is generally someone who calls a three bet has more Qx than a three bettor so boards that are good for Qx are good the flatter of the three bet.

Prabhat Mukherjea's avatar

Thanks for this one too, though in this case I actually was already aware of this effect.